Setting up a repository can be quite a hassle if you don't know what you are doing. It’s free to download, open source, and comes with GitUpKit a toolkit that lets you build Git apps.Source control is an essential part of game development and one that every developer should use. GitUp is a Git GUI client specifically for Mac users. A few of the recommended ones are: 1. For Mac users, no need to worry as there are developers who’ve created Git GUI clients that run on Mac.It bypasses the Git binary tool to interact with the repo database directly which makes it a lot faster than other Git clients e.g. You can easily add it to a version control hosting account like Beanstalk.GitUp is a free and open source Git client for Mac users with an emphasis on speed, simplicity, efficiency, and ease of use. In this 2 part blog series, I will show you everything you need to work with source control, specifically in GameMaker Studio 2 (GMS2), including:To communicate with the remote Git repository in your Beanstalk account from.
Git Source Control How To Take AdvantageThe windows and colors may look different from yours, but the options are all the same. Useful definitions when working with source controlDisclaimer about screenshots: I am using a custom skin in GMS2. Migration-based tools - help/assist creation of migration scripts State-based tools - generate the scripts for database upgrade by comparing database structure to the model (etalon). List of source version control tools for databases. Benefits of using source control and how to take advantage of itVersion control tools.It is an essential tool when working with multiple people sharing a codebase, letting everyone work at any time without interfering with anyone else's work. Doing this by hand is very complicated and prone to error, which is why we have computers help us with this process. When working with source control, team members submit their changes and compare them to the changes of others, eventually merging it all together and ending up with a version of the software that includes all the latest information. ![]() If this happens, revert to your Last Good Known Build and show that one. Either because you are working on some features which are not done yet, or you made last minute changes that ended up introducing bugs, there is nothing worse than trying to show off your project and running into a roadblock. This is especially important to do before events where you will show a DEMO of your game. Reverting to a "Last Good Known Build": You should always have a "Last Good Known Build" of your project. It is likely that the bug has something to do with the files that were changed in that commit, so now you have a smaller set of files to debug, as opposed to the entire project. If you and your team are committing their changes often, you should have a small list of files changed between the version with and without the bug. The downside is that they are slower rely on Internet speed.Also, you need to check out or lock files before working on them, to prevent other people from modifying the same file. It allows everyone to pull and push changes at will. These are subdivided into: distributed (Git and HG) and centralized (Perforce and SVN).Centralized source controls are great for big projects because the repository storage is at a server. We call these "merge conflicts" but there are ways to solve them, which we will discuss later.In this series, we will be working with Git, since it is integrated with GameMaker Studio 2 by default. However, you can run into issues when trying to push or pull changes on the same file as someone else. Once they are done with their changes, they can commit and push it (more on these terms later). This allows members to work on any part of the project. For these, everyone keeps a local copy of the repository on their computer. You can revert to any of your commits (revisions) later on. Commit: Think of this as creating a local "savepoint" for your project. Useful definitions when working with source controlA few concepts that will be used when working with repositories are: This way, others can pull the changes afterward.The two most common websites that allow you to set a repository are Github and Bitbucket. Push: After you fix all the conflicts and merge the files, you send it back to the server by pushing it. It can be done either by picking your local file, the one on the server, or a mix of both that includes all changes. Merge: This is the process of fixing all your conflicts. The developer needs to resolve all conflicts before moving forward. Conflict: When two people change the same file, and there is no easy solution, the program marks it as a conflict. Let's go over the menu to create a repository.The owner can be your own account, or you can choose a team as the owner. Creating a team is simple, and it is useful if you have many members. Bitbucket's pricing model is still cheaper than Github's, so it is still the better choice and the one I use in all my projects.First, go to and Sign Up or Log In, if you already have an account.Once you log in and are on your Dashboard, the "Create" button:From there, you can create a new Repository or a new team. If your team is larger than 5 members, this may be a slight problem. Bitbucket allows you create unlimited private repositories using Git or Mercurial, for up to 5 members. Afterwards, click on "Create Repository". Don't worry too much about the advanced settings for now. Make sure you select "This is a private repository" and "Git" as the type (Mercurial works too if you plan on using an external tool). Next, pick a name for your repository. ![]() It doesn't have to be the same one you used in Bitbucket/Github. Choose a username that your team members will recognize. Enter your Identity details. Next, you are going to click on Plugins > Source Control (Git).You should end up with a screen like this one. Go to Files > Preferences. The repository is already populated and you need to clone it on your computer.I will explain what to do in both cases. You created the repository, but need to push the Initial Commit. Your URL should be: this point, you are in one of two situations: If the repository already has content in it, then your URL will include the "git clone" part. The Repository URL is in a box at the top of your Overview page that says "SSH" and has a text box next to it:Switch it to HTTPS mode and copy the link inside. Next, set your Authentication details by clicking on "Add new User/Pass Authentication".The Username and Password are the ones you use to log into the repository website. Mac nes emulator 106A safer way is to have your repository backed up on a server, in case anything happens to your hard drive. This is useful if you are working on a personal, solo project, and have a bad Internet connection. In General > Settings, check the box that says "Enable Source Control".This will set the source control panel visible on the top bar which shows these options:The first option creates a local Repository you can use. Go to your Main Options under your Resources tab. ![]()
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